Search found 19 matches

by Java Cake Games
Sat May 24, 2025 11:22 pm
Forum: Programming
Topic: Question regarding C time()
Replies: 3
Views: 70

Re: Question regarding C time()

Are you using the emulator? It has to be launched with the -rtc argument for the clock to be set.
by Java Cake Games
Mon Mar 17, 2025 9:12 pm
Forum: Programming
Topic: Scrolling in Emulator Stutters every 2 Seconds
Replies: 6
Views: 14079

Re: Scrolling in Emulator Stutters every 2 Seconds

This is to be expected on a 60Hz screen, since the VERA (and the emulator's implementation of it) is clocked to ~59.5Hz for VGA output. Therefore you get a duplicate frame every couple seconds.
by Java Cake Games
Mon Jan 06, 2025 5:49 pm
Forum: Website Feedback And Support
Topic: Web Emulator: Background color change
Replies: 6
Views: 20438

Re: Web Emulator: Background color change

The default is 0 (in the default palette, black).
by Java Cake Games
Fri Dec 27, 2024 7:35 am
Forum: CX16 General Chat
Topic: When Added Commander X16 CD-ROM Add-on?
Replies: 34
Views: 50609

Re: When Added Commander X16 CD-ROM Add-on?

This isn't the first time I've seen CD-ROM support discussed. If someone wants to make such a thing and are capable of doing so, they should go for it. As most of what we're doing serves no practical purpose, it's all a bit of fun and there are no bad ideas. What I like about the tape discussion is ...
by Java Cake Games
Thu Dec 26, 2024 9:14 pm
Forum: Games
Topic: Xixit
Replies: 27
Views: 51559

Re: Xixit

Yep, a newer version can be found at https://github.com/cx16forum/sdcard/tre ... AMES/QUARX (was renamed from Xixit to Quarx "to avoid any IP conflict").
by Java Cake Games
Wed May 01, 2024 6:04 pm
Forum: Libraries and Examples
Topic: Prog8 library for frame-based applications (read: games/demos)
Replies: 14
Views: 28229

Re: Prog8 library for frame-based applications (read: games/demos)

Ants! You'd also be limited to 128 of 'em by the VERA capping at 128 sprites, unless doing something clever.
by Java Cake Games
Wed May 01, 2024 5:10 pm
Forum: Misc Apps
Topic: AUTOBOOT SOUND ON STARTUP.
Replies: 6
Views: 13148

Re: AUTOBOOT SOUND ON STARTUP.

It would have been nice if the sound could play in the background so the ready prompt does not have to wait for the sound to finish before showing. Easiest way to achieve sound playback in the background is to dump to the PCM buffer and forget about it. But then it gets crunchy due to being limited...
by Java Cake Games
Wed May 01, 2024 4:10 pm
Forum: Libraries and Examples
Topic: Prog8 library for frame-based applications (read: games/demos)
Replies: 14
Views: 28229

Re: Prog8 library for frame-based applications (read: games/demos)

Interesting library. I kinda like this queue system; it reminds me of the ECS pattern, at least the System part of it. Some ideas, not so much requests: Overloads to only add a task if it isn't already in the queue. For example, in a multiplayer game, if two players press the Start button on the sam...
by Java Cake Games
Mon Mar 27, 2023 3:45 am
Forum: Official Announcements
Topic: Gen-2 / Phase-2 / X16C plans
Replies: 27
Views: 61429

Re: Gen-2 / Phase-2 / X16C plans

TomXP411 wrote: > To expand on this: 480P (640x480 or 720x480) can be either widescreen or > 4:3, but it's up to the TV to decide. 640x480 is a 4:3 format only, in the HDMI specification. 720x480p is either, though, yeah (4:3 in video format 2; 16:9 in video format 3). I have a foggy recollection my...
by Java Cake Games
Thu Mar 23, 2023 5:06 pm
Forum: X16 Bug Reporting
Topic: Offset 6 of mouse cursor sprite gets reset when moved
Replies: 2
Views: 2973

Re: Offset 6 of mouse cursor sprite gets reset when moved

Thanks, Tom and MooingLemur. I thought that could just be moved to mouse_config but it seems things got a little more complicated. At least it wasn't by much. Hopefully the reduced clobbering will merged one way or another.