Search found 999 matches
- Thu May 09, 2024 8:25 pm
- Forum: Audio Apps
- Topic: raw2zcm, GUI implementation.
- Replies: 1
- Views: 276
Re: raw2zcm, GUI implementation.
Created a new version with HUGE ZCM support. I'm releasing a new version of RAW2ZCM. This will do ""HUGE"" ZCM files for streaming. The standard ZCM format by ZeroByte has the following 8 byte Header Pointer : 16 bit unsigned integer Bank : 8 bit unsigned integer Audio_Data_Size ...
- Thu May 09, 2024 1:39 pm
- Forum: Demoscene
- Topic: Streaming PCM Audio. (BASIC Code)
- Replies: 0
- Views: 55
Streaming PCM Audio. (BASIC Code)
Streaming a large ZCM (PCM Audio) from disc. Handles 22050khz 8 bit files fine.
Haven't done much testing with higher bit-rates.
Try It Now!
The Demo (Includes Some Extras)
Haven't done much testing with higher bit-rates.
Try It Now!
The Demo (Includes Some Extras)
- Tue May 07, 2024 6:37 pm
- Forum: Demoscene
- Topic: Confetti2 - created by accident
- Replies: 3
- Views: 160
Re: Confetti2 - created by accident
For sure! And the X16 lets us toy around with the 20x15 resolution :) But I just had a thought - on a "software RNG" (that doesn't use RTC or any clock), the random-seed and random-sequence is very predictable. Has anyone ever used that sequence to be the basis for any data to drive a dem...
- Tue May 07, 2024 8:56 am
- Forum: Programming
- Topic: two screens for graphics (buffer)
- Replies: 7
- Views: 280
Re: two screens for graphics (buffer)
thanks for the nice help. For me it's a total start with the screens. Can this please be explained for 4bit and 2bit. at which address does the switching take place for the background and foreground screen? Where do I set the color for the 4bit tile and the 2bit tile? can you also make a 4bit/2bit ...
- Tue May 07, 2024 2:16 am
- Forum: Works In-Progress Discussion
- Topic: Some things I've been working on
- Replies: 16
- Views: 741
Re: Some things I've been working on
I would dispense with what every your compression code is and use memory_decompress. It's free in the ROM. Just have to use lzsa on the HOST system to do all your compression ahead of time. There's no COMPRESS on the X16 natively, just decompress. Also as to your "Flat memory Pointer thingy&quo...
- Tue May 07, 2024 2:13 am
- Forum: Works In-Progress Discussion
- Topic: Some things I've been working on
- Replies: 16
- Views: 741
Re: Some things I've been working on
Not sure how fast your decompression routine is also my results are possibly skewed because I've mostly been using it with 1bpp bitmaps which are HIGHLY compressible. But I've been getting at least 75% file size reduction and average decompress time for a compressed buffer directly to VERA Ram. (960...
- Tue May 07, 2024 12:36 am
- Forum: Works In-Progress Discussion
- Topic: Some things I've been working on
- Replies: 16
- Views: 741
Re: Some things I've been working on
memory_decompress IS NOT "Bank Aware" You can use it to and from Banked Ram but it won't wrap or automatically advance Banks like a "Bank Aware" routine would. But 8k buffers can still be quite useful. One thing it CAN NOT do is decompress across banks. source & target could ...
- Tue May 07, 2024 12:26 am
- Forum: Works In-Progress Discussion
- Topic: Some things I've been working on
- Replies: 16
- Views: 741
Re: Some things I've been working on
I'd love to take advantage of the Kernal routines but unfortunately I'm using 4-bit mode (the original game was actually only 16 colours!). It would be great also to use banked RAM but I want to stick the 512k RAM limit and most of the RAM is filled with game data (so much that there's no space lef...
- Mon May 06, 2024 5:42 pm
- Forum: Works In-Progress Discussion
- Topic: Some things I've been working on
- Replies: 16
- Views: 741
Re: Some things I've been working on
Are you running in 320x240 8 bit mode ? If so I would advise a deep look into the ROM routine graph_draw_image. Its basically a bitblit routine. If the graphics bitmap is prebuffered in RAM it's capable of about 15-17 fps blitting on a 160x120 rectangle. Much faster for smaller rectangles. The routi...
- Sat May 04, 2024 10:55 pm
- Forum: Audio Apps
- Topic: Melodius (MIDI and ZSM player) - requires R44 or later
- Replies: 13
- Views: 5547
Re: Melodius (MIDI and ZSM player) - requires R44 or later
Where did you get your copy. Runs fine here emulator and hardware.knowwonnose wrote: ↑Sat May 04, 2024 3:23 pm I would love to try this app out but it currently just crashes and shows the monitor app. I am on the R47 system.