Search found 246 matches

by mortarm
Sat May 18, 2024 4:39 am
Forum: Games
Topic: SOLITAIRE
Replies: 4
Views: 267

Re: SOLITAIRE

Few more suggestions:
  1. Since there's a lot of unused screen space, use a lower-res screen, if possible.
  2. Use that large empty space for the control descriptions, eliminating the need for a separate screen.
  3. Include keyboard-control option.
by mortarm
Sat May 18, 2024 3:44 am
Forum: Libraries and Examples
Topic: Draw BMX image to the screen
Replies: 2
Views: 164

Re: Draw BMX image to the screen

unartic wrote: Fri May 17, 2024 5:09 pm A quick demonstration of how to draw a bmx image to the screen in assembly.
It would be more accurate to say this demonstrates the speed at which the image is drawn as there's no "how to" attached to it.
by mortarm
Sat May 18, 2024 2:18 am
Forum: How-To
Topic: How To: Create an SD Card Image
Replies: 20
Views: 2834

Re: How To: Create an SD Card Image

Gerry wrote: Wed May 15, 2024 6:05 pm I don't want to burn you out asking a thousand minor questions
Yeah, somebody already beat you to that job. ;)
by mortarm
Fri May 17, 2024 4:30 am
Forum: How-To
Topic: Count your RAM banks
Replies: 35
Views: 7293

Re: Count your RAM banks

DragWx wrote: Mon May 13, 2024 7:03 am The first method relies on non-existent RAM reading back as $A0 due to bus capacitance
I'm not familiar with that.
by mortarm
Mon May 13, 2024 5:37 am
Forum: Creative Arts
Topic: Arithmetic Backbone(VERA)
Replies: 4
Views: 268

Re: Arithmetic Backbone(VERA)

I noticed that the displayed square waves were a bit distorted, as if they were trying to morph into a triangle wave. Is this intentional or an inaccuracy of the player?
by mortarm
Mon May 13, 2024 5:23 am
Forum: Works In-Progress Discussion
Topic: Lower Decks II (WIP): Warp Drive - 1-4 player!
Replies: 8
Views: 476

Re: Lower Decks II (WIP): Warp Drive - 1-4 player!

Wow, this takes me back to the golden days of ST fandom ('70s-'80s) when I was a hard-core ST fan of everything technical. I miss those days.

LL&P! \\//
by mortarm
Mon May 13, 2024 5:04 am
Forum: X16 Software Support
Topic: New User and Owner of A Commander X16
Replies: 9
Views: 364

Re: New User and Owner of A Commander X16

The UG is only partially complete. The "garbage" text is known as "lorem ipsum" and is just placeholder text until chapters can be written. Perhaps, instead of using random text, how 'bout something like "[-----WIP-----]" or "[-----Undocumented-----]", etc. c...
by mortarm
Mon May 13, 2024 4:29 am
Forum: How-To
Topic: Count your RAM banks
Replies: 35
Views: 7293

Re: Count your RAM banks

How does doing the same thing in 12 lines make it more elegant than doing it in six?
by mortarm
Wed May 08, 2024 7:42 pm
Forum: WIP Demos
Topic: "twin stick" shooting experiment
Replies: 5
Views: 245

Re: "twin stick" shooting experiment

I played a ton of FPSs back in the day, and I always used a mouse+KB, so it felt pretty natural to me. And just for S&G, I tried going diagonal using key combos like WD, AS, etc., and it worked while still aiming the turret independently.
by mortarm
Tue May 07, 2024 7:18 pm
Forum: Libraries and Examples
Topic: Prog8 library for frame-based applications (read: games/demos)
Replies: 14
Views: 813

Re: Prog8 library for frame-based applications (read: games/demos)

Djehuti wrote: Wed May 01, 2024 5:04 pm And for music I was just going to use a bool...
What's a bool?