- Since there's a lot of unused screen space, use a lower-res screen, if possible.
- Use that large empty space for the control descriptions, eliminating the need for a separate screen.
- Include keyboard-control option.
Search found 246 matches
Re: SOLITAIRE
Few more suggestions:
- Sat May 18, 2024 3:44 am
- Forum: Libraries and Examples
- Topic: Draw BMX image to the screen
- Replies: 2
- Views: 164
- Sat May 18, 2024 2:18 am
- Forum: How-To
- Topic: How To: Create an SD Card Image
- Replies: 20
- Views: 2834
- Fri May 17, 2024 4:30 am
- Forum: How-To
- Topic: Count your RAM banks
- Replies: 35
- Views: 7293
- Mon May 13, 2024 5:37 am
- Forum: Creative Arts
- Topic: Arithmetic Backbone(VERA)
- Replies: 4
- Views: 268
Re: Arithmetic Backbone(VERA)
I noticed that the displayed square waves were a bit distorted, as if they were trying to morph into a triangle wave. Is this intentional or an inaccuracy of the player?
- Mon May 13, 2024 5:23 am
- Forum: Works In-Progress Discussion
- Topic: Lower Decks II (WIP): Warp Drive - 1-4 player!
- Replies: 8
- Views: 476
Re: Lower Decks II (WIP): Warp Drive - 1-4 player!
Wow, this takes me back to the golden days of ST fandom ('70s-'80s) when I was a hard-core ST fan of everything technical. I miss those days.
LL&P! \\//
LL&P! \\//
- Mon May 13, 2024 5:04 am
- Forum: X16 Software Support
- Topic: New User and Owner of A Commander X16
- Replies: 9
- Views: 364
Re: New User and Owner of A Commander X16
The UG is only partially complete. The "garbage" text is known as "lorem ipsum" and is just placeholder text until chapters can be written. Perhaps, instead of using random text, how 'bout something like "[-----WIP-----]" or "[-----Undocumented-----]", etc. c...
- Mon May 13, 2024 4:29 am
- Forum: How-To
- Topic: Count your RAM banks
- Replies: 35
- Views: 7293
Re: Count your RAM banks
How does doing the same thing in 12 lines make it more elegant than doing it in six?
- Wed May 08, 2024 7:42 pm
- Forum: WIP Demos
- Topic: "twin stick" shooting experiment
- Replies: 5
- Views: 245
Re: "twin stick" shooting experiment
I played a ton of FPSs back in the day, and I always used a mouse+KB, so it felt pretty natural to me. And just for S&G, I tried going diagonal using key combos like WD, AS, etc., and it worked while still aiming the turret independently.
- Tue May 07, 2024 7:18 pm
- Forum: Libraries and Examples
- Topic: Prog8 library for frame-based applications (read: games/demos)
- Replies: 14
- Views: 813