Search found 26 matches

by fredrik
Sat Mar 08, 2025 3:43 pm
Forum: Games
Topic: New text adventure: Mars, 2049 AD
Replies: 4
Views: 9051

Re: New text adventure: Mars, 2049 AD

The inspiration for the year was actually the start address of Basic memory on the C64. :D
by fredrik
Fri Mar 07, 2025 12:08 pm
Forum: Games
Topic: New text adventure: Mars, 2049 AD
Replies: 4
Views: 9051

New text adventure: Mars, 2049 AD

I wrote a text adventure. It's called Mars, 2049 AD, and it's available for Commander X16, among other platforms.

https://fredrikr.itch.io/mars2049ad

Note: Set the screen mode to something you like, before starting the game. I recommend using a mode which has at least 40 columns.
by fredrik
Mon Mar 03, 2025 9:29 pm
Forum: Games
Topic: Gamebook collection
Replies: 4
Views: 11293

Re: Gamebook collection

I just updated the Commander X16 version of the collection, to address a bug which would corrupt the game state after a reset or restart in Secret of the Knights and Sail with Pirates.
by fredrik
Sun Feb 23, 2025 4:38 pm
Forum: CX16 General Chat
Topic: New CX16 support for Ozmoo 14
Replies: 12
Views: 21808

Re: New CX16 support for Ozmoo 14

Ozmoo copies the entire state of the virtual machine to Video RAM every turn, This is an interesting approach, wondering why not banked ram? Faster to use VRAM because of the auto increment? Two reasons: 1: For a maximum size Z-code game, we're already using all of banked RAM. 2: Writing a block of...
by fredrik
Fri Feb 21, 2025 7:11 am
Forum: CX16 General Chat
Topic: New CX16 support for Ozmoo 14
Replies: 12
Views: 21808

Re: New CX16 support for Ozmoo 14

RAM contents are generally preserved through a reset, and Ozmoo checks when it starts, if the game file has already been read into RAM. However, when resetting the computer, Basic writes a special value at the end of Basic RAM, so one or two bytes are changed. This turned out to have unwanted, albei...
by fredrik
Thu Feb 20, 2025 6:24 pm
Forum: CX16 General Chat
Topic: New CX16 support for Ozmoo 14
Replies: 12
Views: 21808

Re: New CX16 support for Ozmoo 14

We discovered another serious bug in Ozmoo on Commander X16: After restarting a game, or resetting the computer, game data in RAM could become corrupt, potentially breaking the game. Fixed in Ozmoo 14.51. Get it at https://github.com/johanberntsson/ozmoo/releases or use it online at https://ozmoo.on...
by fredrik
Sun Jan 26, 2025 8:23 pm
Forum: Games
Topic: Gamebook collection
Replies: 4
Views: 11293

Re: Gamebook collection

There is now a homepage for the collection, where you can also play the games in your web browser:

https://microheaven.com/gamebook/
by fredrik
Thu Jan 02, 2025 1:24 pm
Forum: CX16 General Chat
Topic: New CX16 support for Ozmoo 14
Replies: 12
Views: 21808

Re: New CX16 support for Ozmoo 14

If you've built games with Ozmoo before December 1, 2024, you want to rebuild them with the latest Ozmoo (14.48), as this release fixes a serious bug with overwriting savegames. I.e. if you saved to slot 1, then later you saved to slot 1 again, Ozmoo didn't remove the old save file, and when you res...
by fredrik
Mon Dec 09, 2024 10:31 pm
Forum: Games
Topic: Gamebook collection
Replies: 4
Views: 11293

Re: Gamebook collection

Updated the collection to the newest Ozmoo version. fixing a bug in overwriting savegames. Get the new version at the link above.
by fredrik
Thu Dec 05, 2024 12:37 pm
Forum: Games
Topic: 350p Advent for X16
Replies: 0
Views: 6211

350p Advent for X16

The game Adventure, AKA Advent, by Will Crowther is sometimes considered to be the first text adventure. It was first released in 1976. The expanded 350 point version, released by Don Woods in 1977, is also a classic. I recently ported it from Inform 6 to PunyInform, and built disk images for lots o...