Hi All,
It's been a while, and I wanted to provided a quick update on the progress I am making with my Sierra AGI interpreter. This for those who don't know will run Sierra adventure games like early King's Quest games.
The major goal of the last few months has been sprites. This has required a lot of complicated supporting code and I am now actually seeing them on the screen.
Here are some screenshots:
They are no perfect yet, as you can tell if you know that game. Over the Christmas period and into next year I hope to iron out the bugs and provide a video rather than screenshots in my next update.
Here is my repository:
https://github.com/wizardmanannan/CX16Agi
AGI Interpreter Update
Forum rules
This section is for testing Commander X16 programs and programs related to the CX16 for other platforms (compilers, data conversion tools, etc.)
Feel free to post works in progress, test builds, prototypes, and tech demos.
Finished works go in the Downloads category. Don't forget to add a hashtag (#) and the version number your program was meant to run on. (ie: #R41).
This section is for testing Commander X16 programs and programs related to the CX16 for other platforms (compilers, data conversion tools, etc.)
Feel free to post works in progress, test builds, prototypes, and tech demos.
Finished works go in the Downloads category. Don't forget to add a hashtag (#) and the version number your program was meant to run on. (ie: #R41).
- ahenry3068
- Posts: 996
- Joined: Tue Apr 04, 2023 9:57 pm
Re: AGI Interpreter Update
This is an excellent project !!!. Kudo's for taking on the challenge.